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Kotaku published an instant hit of game journalism, How BioWare's Anthem Went Wrong. It's must-read material, shining a light on mismanagement and indecision.
More importantly, it details the stress and the overwork that companies like BioWare continue to put their workers through. So-called "BioWare Magic" - the concept that games like Anthem come together in the final few months - isn't actual magic, it's actual abuse.
We need to stop saying game development is magic, because believing in sorcery sure as hell didn't help Anthem or Mass Effect Andromeda.
Also, no company should have stress casualties.